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    <title>Sid Meier's Civilization II</title>
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        <h2>Sid Meier's Civilization II</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Sid Meier's Civilization II</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1996
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>Windows 3.x
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                            <th scope="row">RELEASED_IN</th>
                            <td>Canada, Germany, Taiwan, United Kingdom, United States (1996)
                            </td>
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                            <th scope="row">GENRE</th>
                            <td>Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>Acer TWP Corp
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>MPS Labs
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                            <th scope="row">DEVELOPER</th>
                            <td>MPS Labs
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        投票得分：90
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            <h3>Description of Sid Meier's Civilization II</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><p>While <em>Sid Meier's Civilization</em> would not get a proper “sequel” until <a href="https://www.gog.com/game/sid_meiers_alpha_centauri?pp=0ca9277f91e40054767f69afeb0426711ca0fddd">Alpha Centauri</a>, the 1991 4X game spawned a genre-defining franchise of remakes. Civ II is NOT an incremental upgrade of its predecessor; instead it significantly expands on elements of the original while implementing new features and functionality that would eventually find their way into <em>Alpha Centauri</em> in a more polished state.</p>

<p>Civ II's improvements include a much larger tech tree, substantially more unit types, more city structures, support for larger maps, and rudimentary city-planning AI. Even better, though it may still be hard for “island” cultures, the “Earth” world map is not completely unplayable!  Changes to how the “Senate” handles aggressive and treacherous diplomatic strategies make playing Republics and Democracies more interesting.</p>

<p>Available playable civilizations (including new ones, such as the Sioux and the Celts) are a strange mix, and many representative leaders chosen for the cultures range from poor to out-and-out head-scratchers, but that's no different from any Civ game.</p>

<p>The city-planning AI is relatively weak, and the priority of city improvements it uses makes it unuseful as a time-saver until late game; the more granular approach in Alpha Centauri is far better, but it has its roots here. The costume-wearing advisors, filmed in live action, add an element of cheesiness to the game not present in the original, but it's a fun touch (and the Foreign Minister is cute!)</p>

<p><em>Civ II</em> is not just bigger on your disc; it is a much longer game—you won't knock out Civ II in an evening. Or even just a few evenings. Be ready to hunker down for several weeks as you bring your faction from the stone age to the stars!</p>

<p><span class="revhotud">Review By <span class="authid">P. Alexander</span></span></p>

<p>Check out the civfanatics website for more infos, tips and strategy: <a href="http://www.civfanatics.com/civ2/">http://www.civfanatics.com/civ2/</a>.</p>

<p>Also, don't miss this reddit gem: <a href="http://www.reddit.com/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/">I've been playing the same game of Civilization II for almost 10 years. This is the result.</a></p>        </div>
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            <h3>Captures and Snapshots</h3>
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